TESDA 2D Game Art Development NC III Course

2D Game Art Development NC III course offered by TESDA aims to cultivate and refine the expertise, abilities, and mindset of a 2D Game Artist in alignment with industry benchmarks. It explores into fundamental and prevalent proficiencies alongside essential skills like art document preparation, storyboard and asset list creation, concept art development, final artwork creation utilizing graphic applications, and in-game animation implementation.

Also read: TESDA Game Programming NC III Course

By covering a spectrum of competencies ranging from foundational to advanced levels, this course equips aspiring 2D Game Artists with the necessary tools to thrive in the dynamic realm of game development. With a focus on practical skills and industry-relevant techniques, participants can expect to enhance their capabilities and creativity in the specialized field of 2D game artistry.

TESDA 2D Game Art Development NC III Course


  1. Professional Skill Development: This course equips participants with the professional skills required for a career as a 2D Game Artist, including concept art creation, storyboard development, and in-game animation application.
  2. Comprehensive Curriculum: The course offers a comprehensive education in 2D game artistry, covering basic and core competencies.
  3. Enhanced Creativity & Artistic Expression: Focusing on concept art and final artwork, the course nurtures creativity and artistic expression. Students refine their style while mastering gaming industry standards.
  4. Technical Proficiency:Participants will acquire hands-on experience with top graphic applications to boost technical skills. This practical knowledge is vital for crafting top-notch game assets and animations, enhancing graduates’ job market competitiveness.
  5. Portfolio Development: Throughout the course, students will develop projects for their portfolios. This showcases their skills and creativity to employers, demonstrating readiness for industry challenges.

Units of Competency

Basic Competencies

  • Leading workplace communication
  • Leading small team
  • Developing and practicing negotiation skills
  • Identifying/determining fundamental cause of problem
  • Using mathematical concepts and techniques
  • Using relevant technologies

Common Competencies

  • Applying critical thinking and thought organization
  • Applying quality standards
  • Operating a personal computer

Core Competencies

  • Developing and conceptualizing art style
  • Creating storyboard and asset list
  • Preparing art document
  • Developing final art work using graphic application
  • Applying in-game animation

Sample of Certificate of Completion


Assessment Methods

  • Presentation with questioning
  • Practical exam
  • Portfolio of work samples

Course Delivery

  • Lecture/ discussion
  • Workshop
  • Demonstration

Training Duration

A total of 1134 hours including all the competencies needed for this course.

Also read: TESDA Computer Systems Servicing NC II Course


Trainees entering the course should meet the following qualifications:

a. Not less than sixteen (16) years of age, high school in level and/or holder of HS diploma

b. With artistic and drawing skills which will be validated by :

  • A talent entrance exam to be administered by the training institution using a tool devised by the Technical Experts Panel (TEP) and Participants of the National Validation of this Training Regulation
  • The submission of a portfolio (hard & soft copy should be provided)

c. With good moral character

d. Has the capacity to communicate in both oral and written

e. Mentally and emotionally able

f. Must know how to operate a computer

g. Physically able to manipulate the likes of a mouse, track-ball, electronic pen, etc.

This list does not cover certain institutional requirements like educational attainment or work experience that the school or training center providing the TVET program may ask from trainees.


To enroll in this course, you will need to provide the following documents:

  1. PSA Birth Certificate
  2. High School or College Diploma
  3. Certified True Copy of Official Transcript of Records or Form 137
  4. Certificate of Good Moral Character or GMRC
  5. 1 x 1 and/or 2 x 2 pictures

To obtain additional information, kindly reach out to the enrollment site that is relevant to your needs. Please bear in mind that the specific requirements may differ.

Trainer Qualifications

  • Minimum 2 years of relevant industry experience. (Only if requested by the hiring institution.)
  • Holder of National TVET Trainers’ Certificate (NTTC) Level 1
  • Physically and mentally fit.

These qualifications are essential for any aspiring trainer who wants to teach 2D game art development to teach and impart their knowledge effectively to students.


This course aims to equip 2D Game Artists with tools to thrive in game development. Covering competencies, participants enhance skills, creativity, technical proficiency, and portfolio for a Certificate of Completion. With varied assessment methods and efficient delivery, the program prepares students for the job market. Interested candidates must meet qualifications and provide documents. Trainers must meet criteria to impart knowledge effectively. If you’re passionate about creating 2D game art, this course is for you! Embark on a rewarding career in gaming.

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